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Cosmology: This is where I
explain the structure of the Arrean multiverse. It is very similar to the
core multiverse described in the Manual of the Planes by Wizards of the
Coast, and to fully understand it you will need the Manual of the Planes.
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Nature of Divinity: This
is where I will explain the rules for divine power in the cosmology of the
world.
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Deities: A list of the deities
that are worshipped by the people of Arrea.
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Divine Power:
There
is an infinite amount of divine power in the Arrean pantheon.
Paths to
Divinity: It is possible for a mortal to ascend to godhood. There are
multiple ways to ascend, and all of them are extremely difficult. The following
are the most common.
One path to godhood is to travel to a god’s home and defeat him in
combat. When the god is destroyed his divine spark travels to the one that
defeated him.
The second path is to earn divinity through extraordinary feats on
heroism (or evil). A worthy hero can have divinity imparted them by their patron
deity. It seldom happens, because in order to impart divinity upon a mortal the
god must invest a portion of their godly power.
Name
|
Domains |
Rank |
Al |
Favored
Weapon |
Portfolio |
Aflenton |
Divination,
Healing,
Knowledge, Rune |
G |
LN |
Quarterstaff |
Books, knowledge,
divination magic |
Ahrlin |
Good,
Protection, War |
L |
LG |
Bastard
Sword |
Courage,
duty, honor, loyalty, sacrifice |
Alanna |
Community,
Good, Protection |
L |
CG |
Dagger |
Hearth,
home |
Arithan
Venatha |
Good,
Protection, War |
L |
CG |
Longsword |
Vengeance,
white elves |
Arthom |
Good,
Law, Protection, War |
G |
LG |
Bastard
Sword |
Justice,
law, chivalry, guardians, war |
Dilario |
Good,
Luck, Trickery |
L |
CG |
Rapier |
Bards,
music, dance, poetry |
Ekran |
Death,
Evil, Trickery |
I |
CE |
Blowgun |
Poison,
disease, murder, filth |
Fiolonna |
Air,
Water, Weather |
G |
N |
Trident |
Sea,
sailors, storms, shipwrecks, drowning |
Gorlan |
Destruction,
Evil, Fire |
I |
CE |
Greatsword |
Destruction,
slaughter, war, rage, lightning |
Gray
Lady |
Knowledge,
Magic, Trickery |
L |
N |
Dagger |
Mystical
secrets, silver moon, forbidden knowledge |
Jen
Dar |
Chaos,
Luck, Travel, Trickery |
I |
CN |
Short
Sword |
Luck,
thievery, adventure, cats |
Kadinastis |
Fire,
Knowledge, Magic |
G |
N |
Quarterstaff |
Arcane
knowledge, magic, prophesy |
Kharduun |
Air,
Earth, Evil, Fire, Water |
I |
CE |
Flail |
Entropy,
elemental evil |
Kinsu |
Air,
Good, Nobility |
G |
LG |
Longbow |
Sky,
air, birds, flight |
Lagmar |
Animal,
Strength, Travel |
L |
CE |
Spear |
Wild
beasts, hunting, bloodlust, blood moon, lycanthropes |
Magnus |
Chaos,
Luck, Strength |
L |
CG |
Greataxe |
Athletics,
strength, endurance, revelry, wine |
Mathouk |
Death,
Destruction, Earth, Evil |
G |
CE |
Greataxe |
Undead,
malice |
Mistbringer |
Air,
Luck, Magic, Trickery |
I |
N |
Sap |
Secrets,
deception, illusions, dreams |
Noldur |
Artifice,
Earth, Fire
|
L |
N |
Greathammer |
Artisans,
smithing |
Oldarin |
Liberation,
Luck, Protection, Travel |
I |
CG |
Quarterstaff |
Exploration,
freedom, travelers, roads, portals |
| Peruvian |
|
I |
CN |
Longbow |
Trees,
unspoiled woodlands, wild elves |
Rendolar |
Glory,
Good, Healing, Sun |
G |
NG |
Morningstar |
Life,
light, birth, healing, the sun |
Shador |
Darkness,
Evil, Magic, Trickery |
I |
NE |
Short
Sword |
Shadow,
lies, intrigue, darkness |
Shaylamar |
Healing,
Luck, Protection |
L |
NG |
Dagger |
Beauty,
love, vanity |
Tekka |
Evil,
Fire, War |
G |
LE |
Heavy
Mace |
Tyranny,
slavery, oppression, torture |
Telule |
Animal,
Plant, Water |
G |
CG |
Longbow |
Animals,
forests, nature |
Tharkil |
Death,
Earth, Law, Repose |
I |
LN |
Scythe |
Death,
judgment, funerals |
Torin |
Law,
Luck, Trickery |
I |
LE |
Dagger |
Merchants,
greed |
Triad
|
Chaos,
Destruction, Evil, Madness |
G |
CE |
Morningstar |
Chaos,
madness, evil, hate, nightmares |
Tylo |
Earth,
Plant, Water |
I |
NG |
Sickle |
Agriculture,
fertility, plants |
|