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Troll, Great

Large Fey

Hit Dice: 12d6+20 (62 hp)

Initiative: +6 (+2 Dex, +4 Improved Initiative)

Speed: 30 ft.

AC: 19 (-1 size, +2 Dex, +4 natural, +4 chain shirt), touch 11, flat-footed 17

Attacks: Huge greatsword +14/+9 melee; or Huge longbow +8/+3 ranged

Damage: Huge greatsword 2d6+8; or Huge longbow 2d6

Face/Reach: 5 ft. by 5 ft. / 10 ft.

Special Attacks: Spells

Special Qualities: Regeneration 3, darkvision 90 ft., daylight petrification, immunities, light susceptibility

Saves: Fort +10, Ref +10, Will +9

Abilities: Str 24, Dex 14, Con 23, Int 16, Wis 12, Cha 15

Skills: Concentration +12, Craft (weaponsmithing) +20, Hide +20, Listen +11, Knowledge (arcane) +6, Spot +11

Feats: Cleve, Craft Magical Arms and Armor, Improved Initiative, Power Attack

 

Climate/Terrain: Any forest or underground

Organization: Solitary, pair, or gang (1-2 plus 2-8 trolls)

Challenge Rating: 8

Treasure: ½ coins; standard goods; double items (weapons & armor)

Alignment: Usually neutral evil

Advancement: By character class

Great trolls are not at all like an average troll. They are giant humanoids resembling a green-skinned cross between a human and an elf. Great trolls are built like a human with pointed ears like an elf's. They have smooth, emerald-green skin and dark forest-green hair and their features are thought to be quite beautiful. All great trolls are male.

They are nocturnal and often live in ruins deep within forests. Long ago, the great trolls enslaved many of the other races and built a great civilization. They are such skilled weaponsmiths that the gods themselves often had trolls create items for their faithful. The great trolls betrayed the god, Kinsu. The weapon they made for him sapped the Kinsu's power and transferred the power to the troll that forged it, however, the Kinsu was able to thwart the troll's plan. After stopping the trolls from stealing his power, the Kinsu and his wife Telule cursed the greater trolls. The Kinsu facet of the curse is their inability to go out into sunlight. If their skin is exposed to sunlight they turn to stone. The second, even more devastating, part of the curse caused all great troll pregnancies to end with a common troll tearing out of the great troll female's womb. This caused the females either to die in childbirth or eventually die of old age. The male great trolls were able to survive by mating with other humanoids. The children from such a union are always greater trolls (if male) or trollborn (if female). Great trolls can also mate with common trolls, the children of such a union are always common trolls.  

 Combat

Great trolls often ally themselves with common trolls. If a group of common trolls fights with unusual precision look for a hidden great troll leader. The great trolls can command common trolls at will and will often have several troll servants.

Great trolls are very magical creatures. Any weapon they use will be at least +1 and most will have other abilities as well. Any weapon they use will normally be of the large variety (two-handed types, sized for their use). They usually wear light armor such as a chain shirt (often of the magical variety (5%)).

Spells: The magic of great trolls is powerful. All great trolls cast spells as a 8th level sorcerer.

Regeneration (Ex): Acid and light (see below) deals normal damage to a great troll.

If a great troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Daylight Petrification (Su): The curse of daylight petrification is the downfall of most great trolls. If a great troll's skin is exposed to sunlight they must make a fortitude save (DC 30) each round (until they can get out of the sun) or turn to stone. 

Immunities (Ex): Unlike common trolls, great trolls love fire. They are immune to fire damage.

Light Susceptibility (Su): Great trolls are extraordinarily susceptible to magical light. A light spell causes any roll made by a greater troll to be at a -4 penalty. A daylight spell, however, is even more dangerous. When within the radius of a daylight spell, a greater troll has the standard -4 to all rolls and takes 1-2 hp of damage per round.

Skills: Great trolls receive a +2 racial bonus to hide checks, and a +8 to any metalworking craft skill.

Great Troll Characters

A great troll’s favored class is sorcerer. Great trolls do not become divine spellcasters because their previous dealings with the gods burned them so bad.