With a rich bounty filling the seas,
and dense forests lining the shores, it wasn’t long before the early
inhabitants of Arrea’s eastern regions took to the construction of boats.
Early vessels were little more than rafts, but as these early people’s
confidence grew, it wasn’t long before small sailing vessels dotted the coast
around the peninsula we now know as Lifeswallower. As humans are wont to do,
these early mariners explored their world. As brave souls ventured east toward
the rising sun, the natural geography of the region made exploration in small,
moderately seaworthy vessels relatively easy. Situated like stepping stones in a
small pond, the isles lining the continent to the east were, one at a time,
discovered and explored in detail. The burgeoning science of cartography
permitted the relative position of these islands to be recorded, while sages of
the era developed the rudiments of astronomical navigation. In fewer than 100
years, the races of eastern Arrea were seafaring.
As one would
expect, men of ill intent soon exploited the benefits conferred to civilization
by sea travel. Those seeking freedom, adventure, and potential riches were
attracted to the vocation of pirate. Just as bandits on land generally inhabit a
hidden lair to avoid the reach of law enforcement, so it was with pirates.
Difficult-to-navigate inlets and coves curtained by barrier reefs offered a safe
haven for those seeking to avoid detection by sea going lawmen. One such
location can be found on the southern tip of the island Coventry. First recorded
some 15 years after written maritime records began being kept in the city of
Alranda (year 1 M.E. – Maritime Era), Coventry initially saw very little ship
traffic. This was in large part due to the imposing barrier reef that encircles
the island. This reef claimed so many vessels during the early period of
Arrea’s seafaring history that the isle quickly gained a reputation as a
sailors’ graveyard.
Eventually,
though, capable captains did utilize Coventry’s dangerous harbors. The
isle’s indigenous gnomes record regular visits from human sailors around year
25 M.E. The meticulously kept records of the gnomes reveal that all of these
early visitors to Coventry were pirates. There was simply no good reason for
normal trade vessels to venture that far to the east. Because of the island’s
bad reputation, these pirates enjoyed total freedom while within Coventry’s
barrier reef. Small skirmishes no doubt flared up between rival pirate factions,
but soon the roving sea bandits learned to cooperate. As the Pirate’s Code
developed and they learned to work in each other’s best interest, Coventry
soon grew into a safe haven for pirates and other seafaring rogues. A small
village cropped up on the island’s southern tip, and the location became a
preferred location for extended shore stays. This state of affairs remained
essentially unchanged until 212 M.E., when the pirate captain Roderick Van Nigh
declared himself the village’s first king. He christened the “city”
Freeport and began collecting taxes.
Boomtown
The gnomes of
Coventry record the murder of Roderick Van Nigh on the 2nd of
Mistbringer, 213 M.E. Roderick’s body was dumped unceremoniously in Mandrake
Swamp, and, after less than a year, Freeport’s first human government
evaporated. The village gradually grew into a town, and after another 60 years,
attracted its next government. Captain
Frederick Hearns and his crew of over 100 sailors (sailing a fleet of 6 pirate
vessels) were officially declared rulers of Freeport in 284 M.E. Hearns, unlike
Van Nigh, was both feared and respected by his fellows. Instead of
installing himself as a ruler and demanding tribute, Hearns’ authority over
the town grew naturally from his leadership role within a very successful
thieving operation. As Hearns’ pirating grew more and more lucrative, he soon
found himself in charge of several vessels. Where one ship may need frequent
repair and docking for provisions, a small fleet is essentially in constant need
of some sort of service. Hearns was not only a sailor and a thief, but also
possessed a keen mind for business. His crew soon consisted of a full time
maintenance staff that never stepped foot off of dry land. Additionally, he kept
a small group of rogues under his command that lived within Freeport and
attended to all of Hearns’ vessels’ supply needs. It wasn’t long before
the smart old captain realized that the logistical system he had set up for his
own operations could be sold as a service to other, smaller operations. Captain
Hearns quickly ascended to a position of near royalty status among the pirates
of the region. Hearns used this position of wealth and authority to turn
Freeport’s pirate captains into one of the most successful and tightly knit
group of bandits in all of Arrea.
With Freeport
acting as a repair and supply facility for an entire region’s elicit maritime
activity, the city’s population boomed. Just as the discovery of minerals or
gems can drive the growth of a city, so too can sea piracy. Any sail maker,
shipwright, cartographer, or laborer seeking to flee family, financial
obligation or legal authority found a home in Freeport. The influx of people
soon created a demand for less ship-centered trades, and carpenters, cooks and
smiths filled the need. In little over a decade, the town of Freeport had grown
into a full-fledged city.
Though still
uncivilized by nearly any measure, Freeport’s unique population created a very
peculiar environment. Overwhelmingly comprised of pirates, the people of
Freeport were a rowdy lot, but one that put a lot of stock in personal honor.
Every citizen knew his job and took a certain amount of pride in calling himself
a resident of the world’s most successful pirate city. Sloth wasn’t
tolerated, but hard work yielded a pleasant income. Flush with money, Freeport
attracted every sort of person – but it also attracted authorities from the
mainland. Any nation on Arrea’s eastern coast had a financial interest in the
trade vessels that sailed north and south along the continent’s coast. The
success of the pirates in and around Freeport soon led to government-sponsored
pirate hunting expeditions. These expeditions may have very well spelled the end
of Freeport’s reign as Arrea’s pirate capital, if not for a strange and
fortuitous turn of events.
A Chance Encounter
In 295 M.E., an
explorer by the name of Captain Lawrence A. Highgrove found himself battling a
raging storm. While on a mapping and exploration mission, the veteran captain
and employee of the city of Ash-Melin tempted fate and became ensnared in one of
the many violent squalls that often arise in the waters off the coast of
Lifeswallower. He and his vessel survived the storm, but his ship Champion
was severely damaged. His hold full of valuable herbs and spices that he had
procured from a group of woodland elves far to the east, Captain Highgrove’s
ship was an easy target for any of the numerous pirate vessels prowling the
waters in his vicinity. Fortunately for both the good captain and the continued
growth of Freeport, the first ship to encounter Champion the morning
after the storm was Moonglade, captained by none other than Frederick
Hearns. Sensing an opportunity to make a lasting impression, Hearns pulled along
side Champion, his pirate colors waving proudly in the morning’s gentle
breeze. Highgrove’s crew readied for an assault, but quickly realized that the
pirate vessel coming along their port side was not ready to engage them. On the
contrary, only 8 hands could be seen on deck, one of them being Captain Hearns.
Hearns’ second in command, a half-elf by the name of Harlin Greentree, threw
up his signal flags and asked the floundering vessel’s captain if they were in
need of assistance. After a moment of thought, Highgrove had his signalman tell
the pirates what they already knew – that Champion was without sail and
at the mercy of the sea. A handful
of crewmen from Moonglade then threw a line to Highgrove’s crew, and
the sailors on each vessel took to securing the two vessels to one another.
After Champion was securely lashed to Moonglade’s starboard
side, captain Hearns requested permission to board Highgrove’s vessel.
Highgrove, with curiosity piqued and nothing to lose, granted permission and
Hearns stepped proudly onto Champion’s deck. The two captains exchanged
formal introductions and then Captain Hearns announced that, with Captain
Highgrove’s permission, he would tow Champion to the nearest harbor and assist
in getting the vessel seaworthy.
Three days after
this fateful meeting, Champion was towed directly to one of Captain Hearns’
private docks in Freeport Harbor. Hearns provided all of the repair work to
Highgrove’s ship free of charge, and Highgrove (and his crew) enjoyed their
stay in Freeport as guests of the city’s renowned governor. When Highgrove
eventually returned home to Ash-Melin, his stories of Freeport’s people and
its leader quickly spread up and down Arrea’s coast. While any pirate who
sailed off of Arrea’s eastern coast did so at his own risk, Freeport would
forever after enjoy absolute immunity from any military incursion or act of
retribution by the mainland governments of Arrea. Freeport’s was officially
established as an independent city in the year 296 M.E. when it sent
representatives to each of the major cities on Arrea’s eastern coast. As an
independent city, and wishing to remain such, Freeport forever after opened its
harbors to any and all sailing vessels. Since that time, a safe area roughly 3
days in every direction of Freeport has existed. Any ship traveling through this
area is safe from pirate raid. Punitive actions are meted out by pirates upon
any of their fellows caught assaulting a vessel within the safe area.
Captain
Hearns’ reign as leader of Freeport ended upon his death on the 19th
of Kadinastis, 321M.E. By that time, Hearns and his government had drafted a
quasi-constitution that outlined a method by which all of the captains who owned
docks in the city would go about electing a governor. This method for electing
leaders has remained largely unchanged through today. Freeport’s growth as a
kind of nautical frontier town has continued, allowing countless sailors (some
legitimate and some not) to fulfill their dreams of building wealth on the high
seas.