Slaves
of the Ches Imperium
When the Ches Imperium was destroyed
by the sinking of the Isle of Ches at the end of the Godswar the slaves of the
Ches had nowhere to go. There were five tribes of warrior-slaves that were used
by the Ches in their war effort. All five of these slave races are still active
in Arrea in a diminished capacity.
There was a tribe of orcs from another
world known as the Malek. They are black-skinned and more intelligent than the
indigenous green-skinned orcs of Arrea. These orcs were fearsome warriors and
they breed quickly, making them the perfect fodder. These orcs have settled with
the Arrean orcs in the mountain range to the southwest of Leonay that is now
known as the Malek Mountains.
The Priest-Kings of Chesham also took
the second slave race from their home. Known as the Harus, this race lived in a
land of endless plains where their entire culture was built around raiding. The
Harus are expert horsemen and exceptional cavalry. The Harus are now
raider-nomads that range from the Corsair Kingdoms through Shalara into the edge
of the Anasazi lands.
The strangest of the slave races are
the Zalos. The Zalos are a race of humans that have a special affinity with the
undead. They can command the spirits within the shell of lesser undead and raise
the newly dead as zombies. The remaining Zalos now live in Lifeswallower. They
were corrupted during the Changing. The Zalos have strange deformities but their
power over the undead remains intact and keeps them from being destroyed by the
hordes of mindless dead within the region.
The final two tribes come from the
jungle continent of Mwana. Some scholars group these two tribes into one because
their fighting styles and role in the Ches army were almost identical. They were
both used as elite shock troops and skirmishers. The two tribes, however, are
enemies and fought each other almost as much as they fought the enemies of the
Ches. The leader of the larger tribe, the Lyja, was a tall warrior known as
Annis-Azi or “the Black Death”. The tribe formerly known as the Lyja is now
known as the Anasazi after their great leader that helped to free them from
their servitude. The Anasazi rule a large country situated to the south of
Leonay and to the north of Shalara. The second, less powerful, of these Mwanan
tribes had to flee extermination by the Anasazi. Of all the tribes, the Wrengren
traveled the farthest from the battlefields that claimed so many of their lives.
They now live in the mountains to the north of Tekat.
Anasazi
Royalty and Nobility
A warrior chosen from the noble caste, the Talik,
rules the Anasazi. The Talik are the true descendents of the Lyja. The Talik
live in the Forbidden City on the Mount of Gods in the center of Sephras. They
are a dark-skinned, tattoo-covered race. The majority of the citizens of the
realm of Anasazi has a lighter complexion and are the indigenous peoples of the
region. The palaces of the Talik are rife with intrigue and infighting. There is
a strict hierarchy among the Talik with the most proficient warriors leading the
others. The leader is given the
Aris of Regalia, a gem that is worn upon the brow and accumulates knowledge from
all of the Lords of Anasazi. The Aris contains the lifeforce of the legendary
Annis-Azi himself and his wise council has kept the relatively small number of
Talik ruling Anasazi for a millenium.
Yekil, the Anasazi mark of shame
The
Anasazi mark of shame, the Yekil, is a magical brand that brands the face
of a Talik that has committed a crime against the other Talik. It
is the worst penalty that a Talik can bring upon himself. A Yekil
is a white skull tattoo that marks the recipient as dead to his people. The
tattoo also weakens the soul of the criminal to the point where he loses all but
the most basic skills that he possesses.
During the branding ceremony the
criminal is bound and put through unbearable pain. If the criminal dies during
this ceremony his immortal soul is left to wander throughout the lower planes to
be tormented for eternity. When the criminal is released he must find a new
patron deity before he dies or his soul will suffer the same fate as above.
After the branding, the tattoo is
linked to the character’s lifeforce. Any attempt to remove it will kill the
recipient.
Game Info: