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Freeport is a large city on the island of Coventry. It is an important stop for north-south shipping. More information is below.
More InformationFreeportIndependent City
on the Island of Coventry Freeport
(Small city):
Conventional and nonstandard; AL N and CG; 15,000 gp limit; Assets 4,237,500
gp; Population 5,647; Mixed (human 79%, half-orc 6%, elf 5%, half-elf 4%, dwarf
3%, gnome 2%, halfling 1%). Authority Figures:Governor
Warhorn, male human Fighter4/ Freeport Pirate7, N; Barnaby Warhorn is
a former pirate captain that earned a reputation as a fair and capable leader.
When the previous governor was killed, Barnaby earned the job. He is a
light-handed ruler that allows the locals to live their lives without too much
governmental oversight. (#19) Jarvis
Pettiford, male elf (high) Rogue6/Thief-Acrobat10/ Shadowdancer2/Spymaster10, CG;
Jarvis Pettiford is the owner of the Circle, a large inn/tavern in the center of
the city. He is a mostly-retired rogue that uses his huge information gathering
network to do good through a small cadre of capable associates. Major Products:rope,
sailors, seafood, ships Armed Forces:A
small force of approximately 165 city watch loyal to the Governor. Notable Mages:Serillia
Gwellomore, female elf (gray) Wizard17/ Archmage5, CN; Serillia
Gwellomore is a beautiful elven woman with hair that changes color from
day-to-day. She is a retired adventuring wizard that has settled with her
husband in a small house in east Freeport. She is a private person prone to
angry outbursts. The other citizens of Freeport give her a wide berth. (#23) Maurine
Lore, female human Illusionist11, N; Maurine Lore has quietly lived
in Freeport for 10 years. She works for the Shadow Hand, mostly as a diviner,
but she can muster battle magics if it were really important. Very few people
know Maurine Lore, as she tends to cloak herself in illusions when leaving her
home. Notable Churches:The Blue House of Fiolonna; The only open church in Freeport, this
church is frequented by sailors passing through, as well as the locals. Father
Boris Lishae is the high priest of this church, and he and his acolytes are
pillars in the community. (#20) Father Boris Lishae, male human Cleric12 (Fiolonna), NG;
An older gentleman with a notable limp, Boris is a former adventuring cleric.
Although he no longer travels, he has a soft spot in his heart for good, young
adventurers. He often helps adventurers with healing for a standard donation. He
is a friend of Jarvis, Rosin Merikom, and the Gilruthanis brothers. (#22 home) Notable Criminal Organizations:The
Shadow Hand; The Hand is a small guild with very powerful leadership. They tend
to stick to smuggling, minor extortion, and piracy. The guild is led by three
adventurers that usurped the guild from its previous leadership. Quin
Gilruthanis, male elf (gray) Wizard8/Rogue8, CN; Quin is the most
active leader of the Shadow Hand. He also runs Crystal Worth’s Jewels, the
guildhouse is in a small subterranean complex below the shop. (#24) Rosin
Merlikom, male elf (high) Fighter8/Rogue8, N; Rosin keeps the younger
rogue in line, gathers information, and makes deals with many of the local
pirate captains. (#24) Korikash
Gilruthanis, male elf (gray) Fighter6/Wizard7/Rogue5, CG; The least
active leader of the Shadow Hand, Korikash leaves the day-to-day work of running
the guild up to Rosin Melikom and his brother. He enjoys traveling to the cities
on the mainland looking for opportunities for the guild. (#24) Governmental BuildingsHarbormaster’s
Offices: Ship captains must turn over a manifest upon docking in the city.
(#16) Prison:
The original governor’s castle has been transformed into a prison for the
locals. (#17) Watch
Barracks: Throughout the city there are barracks to house the city watch.
(#18) Governor’s
Manor: Although more a castle than a manor, this is the residence of the
Governor of Freeport. (#19) Town
Offices: This is where all important documents are stored; trade agreements,
deeds, etc. (#39) Freeport Bank: The Freeport Bank is a safe place to put your money. The Shadow Hand doesn’t rob banks. (#9) Shops & ServicesAriel’s
Ships: Ariel Starres,
female Rogue3/Expert14, N; Ariel Starres is one of the finest
shipwrights in the known world. She invented a specialty ship called a
Starrebrow that is known for its great speed. (#25) Bailey
the Blacksmith: Donovan
Bailey, male human Expert4, LN; Donovan owns and runs this
establishment. He shoes horses and sells grappling hooks, pitons, and other
common items made from metal. (#13) Crystal
Worth’s Jewels: Quin Gilruthanis (see above)
runs this shop that specializes in the manufacture of fine jewels. This
shop is the cover for the Shadow Hand, and is built upon their secret,
subterranean headquarters. (#10) Darnan’s
Blades: Darnan
Clevis, male human Warriorr2/Expert4, N; Darnan owns and runs this
business. He keeps a small stock of weapons available, with a larger number of
cutlasses and rapiers. (#31) Freeport
Drygoods: This is a large general store. (#38) Freeport
Grocer: This is a small store that sells locally grown vegetables. (#37) Gelry’s
Clothing: A small tailor shop. Greywillow’s:
Felana Greywillow,
female half-elf Commoner1/ Expert1, NE; Felana is a skilled
seamstress. (#27) Grul’s:
Grul, male half-orc
Barbarian1, LE.
This is a butcher shop. (#36) Handy
Hal’s: This is Hal Martin’s home. He is known as Handy Hal since he is
called upon to repair people’s fences, homes, etc. (#28) Jen
the Dressmaker: Jen
Housley, female human Expert6, CG. Jen is a skilled seamstress,
however, her prices are quite high. She also makes men’s clothes. (#32) Kelly’s
Crafts: A small shop specializing in craft goods. (#21) Keen
Kobbler: A small cobbler shop. (#29) Knight
Sailmaking: A shop specializing in sailing supplies, such as ropes and
sails. (#33) Longwell’s
Carving: Nathan
Longwell, male human Expert10, NG; Longwell is a skilled artist that
works in many mediums. If any of the other local craftsmen need fine carvings,
they usually send the item to Longwell. (#26) Madame
Felicia: Felicia
DuLac, female human (Vizali) Wizard(diviner)8/Cleric4 (Mistbringer) CN;
A small gypsy woman owns this small shop and performs minor divinations for
anyone who pays. Felicia also deals in minor potions. (#11) Sticky
Buns: Sticky Buns is a full service bakery known for their sweet, sticky
buns. (#35) Trelk’s
Leatherworking: This is a well-appointed tanner and leatherworking shop in
the squalor of the Shanties. He also has a shop on Main Street where he sells
his wares. His place in the Shanties is his workshop, although he will sell to
people that come into either location. (#15 Shop, #40 Workshop) Warner
Wood Goods: John
Warner male human Expert3, N; John Warner is a skilled woodworker,
that makes fine furniture. He often works with Nathan Longwell on furniture with
intricate decorative carvings. (#14) Yaro’s
Maps & Charts: Yaro,
human (hilgrim)Bard2/Expert6, N; Yaro is a well-traveled man that
sells accurate maps. (#34)
Ye
Olde Curiosity Shoppe:
Violet Wellrain
Commoner4/Expert2, NG; Violet, a spry old widow, owns and runs the
Curiosity Shoppe. She deals in expensive, rare, or unusual items. Periodically,
she even runs across a minor magic item. (#12) Inns & TavernsThe Bend
Inn & Casino: The Bend is a large inn and casino in the southeast corner
of Freeport. It is owned and managed by a large warrior named Kelly
Nash, male human Fighter5. He and his bouncers do a good job keeping
peace in the Bend, even though the Bend attracts some of the more unsavory types
in a city full of sailors. (#2: Average/Cheap) The Circle
Inn & Tavern: The Circle is the largest inn/tavern in the city of
Freeport. It is owned by Jarvis Pettiford (see above) and managed by his close
friend (and former adventuring companion) Emily
Bilenbaker female half-elf Rogue7. It is rumored that Jarvis, with
his deep pockets and extensive contacts, is the most powerful man in the city.
(#1: Excellent/High) The
Little Turtle: Little Turtle is a quiet inn and restaurant. It is mainly
frequented by gnomes and halflings. It
is hard to believe that the Little Turtle stays in business because it is by far
the least frequented inn in the city. It
is rumored that the wizardess, Serillia Gwellomore, helps the old proprietor to
stay in business so a louder, more irritating establishment doesn't open in its
place. People who know Serillia agree this is a possibility. The
food is good and the strongest drink served within is wine. (#7: Fine/High) Lucky’s
Inn & Tavern: Lucky's Inn & Tavern is a popular establishment for
locals. It is known for quiet conversation, and most of the customers are
regulars. (#6: Average/Moderate) The
Mirthful Dwarf Brewery & Tavern: The Mirthful Dwarf is the most popular
ale-house in the city. It is owned by an unusual dwarven warrior named Bump
Pickswinger, male dwarf (stone) Fighter7. This tavern is rough and
raucous, and singing can often be heard blocks away on particularly busy nights. Pickswinger
also brews. Pickswinger's Dark is a strong, dark ale that goes down as smooth as
some of the watery brews sold in some of the other establishments, but tastes
infinitely better. Another brew worth noting is Pickswinger's
Best. It is a
powerful ale that Bump brews for personal consumption. Dwarves get a +2 to their
intoxication saves when drinking Pickswinger's
Best. (#5: Meager/Moderate, beer and ales are Excellent/Inexpensive) The
Shore’s Edge: The Shore's Edge is one of the lower quality taverns in the
city. It doesn't have organized gambling like the Bend, delicious and powerful
ales that you can find at the Mirthful Dwarf, or even the nice atmosphere of the
Star. It is a small building with rough sailors and little money changing hands
within. (#8: Poor/Cheap) The
Shrimp Boat: The Shrimp Boat is a tavern in the north of the Shallows. It is
made from a fishing boat that ran aground in the Shallows. (#3:
Average/Inexpensive) Star
Inn & Tavern: The Star inn & tavern is a fine inn & tavern on
Main Street. The crowd within is peaceful and not many common sailors frequent
this establishment. Most of the Star's business comes from gentlemen ship
officers and Freeporters that live in the Church Round. (#4:
Excellent/Expensive) GeographyThe
Shallows: The Shallows is a
small section of docks on the east shore of the city. It is dangerous for large
ships, so the Shallows are mainly used for small fishing boats. (A) Deepwaters:
Deepwaters is what the
locals call the southern docks that jut out into deep water and are used for
loading and unloading large ships. (B) The
Leap: The Leap is a large
rock formation on the northeastern edge of the city. Its name comes from the
fact that several people have jumped from the top to kill themselves. Their
bodies were never found. (D) The
Yard: The yard is the
graveyard in the north of the city. It is relatively sparse because most of the
city’s dead are buried at sea. Most people believe that the Yard is a waste of
space because only the wealthiest families bury their dead. (C) The
Cove: The Cove is an area on
the western edge of the docks. There is a natural rock formation that houses a
cove. The waters of the Cove are warm and deep. Sharks are frequently sighted
within these waters, and at least one person has reportedly seen a gigantic
snake swimming in these waters. (E) The Fin: The Fin is a large rock formation that resembles a shark’s dorsal fin. It separates Old Town from the Yard. (F)
DescriptionA
beautiful port city, Freeport is a clean and well maintained. It is made up of
seven neighborhoods; the Church Round, the Dock Ward, the Governor’s Quarter,
High Town, Old Town, the Shanties, and the Warehouse District. The
Church Round is a neighborhood in the south central area of the city. There is a
beautifully maintained park in the center of a circular set of roads. Between
the circles are upper middle class homes. Of course the most important building
in the Church Round is the Blue House of Fiolonna. The only recognized church on
Freeport, the Blue House is an important link in the minimalist government of
the city. The Fiolonnans provide relief for the poor, policing help, and it is
through their hard work that the city is so clean. The
Dock Ward is a raucous area with a proliferation of inns and taverns. Many a
sailor has spent all of their pay on drink and women in the Dock Ward. The Dock
Ward is the most dangerous area of the city, with “crimps” forcefully taking
sailors into service for some of the more morally-deficient captains. This
practice is rare, but it happens enough that care needs to be taken. The
Governor’s Quarter and High Town are populated by the wealthiest families in
Freeport. Many of the houses in these neighborhoods are second home for wealthy
merchants that make their homes in other cities on the mainland. Old
Town is where the bulk of the people live in Freeport. Nearly all residential,
Old Town has a high-crime rate (second only to the Dock Ward), but it is also
patrolled regularly by the city watch. The
Shanties is a small neighborhood situated in the eastern section of the city. It
is a slum. The poorest of the poor live here and the smell alone is enough to
keep people that don’t belong here out. People sometimes disappear from the
Shanties, but overall, crime isn’t too much of a problem. This area is built
upon a mazelike series of roads with dilapidated shacks packed along both sides
of the streets. The church of Fiolonna has been unable to do too much to help
the people of the Shanties. It doesn’t seem like they want help. The Warehouse District is the safest area of the city. Regular patrols keep crime down and it is just good business to keep large robberies from happening. That is not to say that it never happens, just no more than any other city. Some people live in the Warehouse District, but overwhelmingly this neighborhood is filled with offices and warehouses. Basic HistoryFreeport
was founded in 1073ta by a loose confederation of pirate lords that grew wealthy
preying on ships rounding the Black Cape. By
1100ta, one of the lords, Tyron Kielty, decided that it would be more lucrative
if Freeport went “legit”. He
systematically eliminated the other pirate lords through assassination,
seemingly random disappearances, and, later, pitched battle. After he eliminated
all legitimate rivals he became the first governor of Freeport. He knew that the
current residents of the town wouldn’t allow a heavy-handed ruler to control
their lives so he went to the church of Fiolonna. Overwhelmingly,
the residents of Freeport worshiped the sea goddess, so Tyron got the support of
the church. With the church on his side Tyron was able to clean the city of its
lawlessness. Freeport
had become a resupplying stop, a home for legitimate sailors, the homebase for
ships full of pirate hunters, as well as a supplier of warehouse space. Now, 200 years later, Freeport is an important stop in the north-south trade on the east coast of the Arrean continent. |