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Marn Fighter

Jarus Marn is an elven warrior who, unlike most elves, fights with a style that depends almost entirely on power. Jarus invented a fighting style that emphasizes bull rushes, destructive attacks, and the long held notion that the best defense is a good offense.

After retiring from active adventuring, Jarus opened a school to teach his brand of fighting. The graduates are Marn fighters.

 

Hit Die: d10. 

Requirements:

To qualify to become a Marn fighter, a character must fulfill the following criteria.

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Base Attack Bonus: +5.

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Feats: Cleave, Great Cleave, Improved Bull Rush, Power Attack, Sunder.

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Special: The character must join and be accepted to the Marn Academy in Xraxus.

Class Skills:

The Marn fighter class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (any)(Int), Intimidate (Cha), Jump (Str), and Swim (Str).

                 Skill Points at Each Level: 2 + Int modifier.

 Class Features:

All the following are class features of the Marn fighter prestige class.

Weapon and Armor Proficiency: All Marn fighters are proficient with all simple and martial weapons, with all type of armor, and with shields.

Power Rush (Ex): When using a bull rush maneuver, a Marn fighter resolves the rush as if they were one size category larger.

Stunning Blow (Ex): A Marn fighter has the ability to stun a creature with his powerful blows. The Marn fighter must declare she is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the Marn fighter is forced to make a Fortitude saving throw (DC 10 + the Marn fighter’s class level + Strength modifier), in addition to receiving normal damage. If the saving throw fails, the opponent is stunned for 1 round. A stunned character can’t act and loses any Dexterity bonus to AC, while attackers get a +2 bonus on attack rolls against a stunned opponent. Constructs, oozes, plants, undead, incorporeal creatures, creatures immune to critical hits, and creatures with damage reduction that cannot be defeated by the Marn fighter’s weapon cannot be stunned by his stunning attack.

Crushing Blow (Ex): When a Marn fighter attempts to sunder an opponents weapon, they can land a crushing blow that doubles the normal damage done to the weapon as if they had the Improved Sunder feat.

Supreme Cleave (Ex): At 5th level, a Marn fighter can take a 5-foot step between attacks when using the Cleave or Great Cleave feat.

 Table: Marn Fighter

Class

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special

1st

+1

+2

+0

+0

Power Rush

2nd

+2

+3

+0

+0

Stunning Blow (1/day)

3rd

+3

+3

+1

+1

Crushing Blow

4th

+4

+4

+1

+1

Stunning Blow (2/day)

5th

+5

+4

+1

+1

Supreme Cleave