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Eye of Kadinastis

The Eyes of Kadinastis are a group of Mage-Priests that rule the islands of Nossus.  They seldom leave their homeland, when they do it is usually a young eye trying to get some experience and see the world.

When not in their homeland an Eye of Kadinastis wears a special robe known as a shimmerrobe. It is a symbol of Nossan heritage as the mightiest wizards in the world. However, the eyes of an Eye of Kadinastis are the most striking things that set then apart from the lesser spell slingers of the rest of the world. The eyes of an Eye of Kadinastis are truly wondrous things. Their eyes look like pools of molten gold that is constantly flowing through his eye sockets.

In their homeland, the Eyes of Kadinastis are the rulers and nobles of Nossus. Their purpose in life is to learn the intricacies of magic.

The Eyes of Kadinastis are a secretive and aloof lot. By the time they reach 2nd level, they know more about magic than all but the most talented outsider mages.  Their knowledge, however, is never taught to other mages or priests from other lands.  Players running such characters should simply assume a superior air and chuckle occasionally at the lack of knowledge displayed by other spellcasters in the group.

 

Hit Die: d4. 

Requirements:

To qualify to become an Eye of Kadinastis, a character must fulfill the following criteria.

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Deity: Must be a worshipper of Kadinastis.

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        Spellcasting: Must be able to cast both arcane and divine spells. And their arcane spells have to be prepared through study.

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        Skills: Knowledge (arcana) 10 ranks, Knowledge (religion) 10 ranks, and Spellcraft 10 ranks.

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        Special: The character must have been born in the land of Nossus.

Class Skills:

The Eye of Kadinastis’ class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (any)(Int), Knowledge (all skills, taken individually)(Int), Scry (Int), and Spellcraft (Int). 

                 Skill Points at Each Level: 2 + Int modifier.

 Class Features:

All the following are class features of the Eye of Kadinastis prestige class.

Weapon and Armor Proficiency: Eyes of Kadinastis gain no proficiency in any armor or weapons, though they retain any knowledge gained from former classes.

Low-Light Vision (Su): An Eye of Kadinastis gains low-light vision if he doesn't already have it.

Bonus Metamagic Feat: At 3rd and 5th level, an Eye of Kadinastis may select a bonus metamagic feat.

Darkvision (Su): An Eye of Kadinastis can see in the dark as though he were permanently affected by a darkvision spell.

Shadesight (Sp): At 8th-level, an Eye of Kadinastis’ eyesight increases to point where he can see normally through any darkness effects, but not through fog, invisibility, obscurement, and so forth.

Instant Metamagic (Su): Once per day, the 7th-level Eye of Kadinastis can use a single metamagic effect of any meta­magic feat he knows on a spell without preparing it beforehand (if a wizard) or increasing its casting time (if a sorcerer or bard). The wizard's prepared spell works as if prepared with the metamagic feat except it uses the same spell slot. A sorcerer or bard's spell is cast without the adjustment to the casting time but works as if cast with the metamagic feat. A 9th-level Eye of Kadinastis can use this power twice per day.

Improved Metamagic (Su): At 8th-level, the Eye of Kadinastis has mastered metamagic to such an extent that whenever he uses a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0). For example, an Eye of Kadinastis wizard could pre­pare a quickened fireball as a 6th-level spell instead of a 7th-level spell.

See Ethereal (Su): Three times per day, an Eye of Kadinastis of 9th level or greater can see into the Ethereal Plane for a number of rounds equal to his class level. He can see ethe­real creatures up to 60 feet away, although they appear gray and insubstantial (as objects on the Material Plane appear to ethereal creatures). This does not give him any additional ability to attack ethereal creatures, but he can utilize spells and effects that affect ethereal creatures (such as force effects and abjurations) normally, so he could cast a magic missile at an ethereal creature. This ability is used as a free action.

See Invisible (Sp): Three times per day, an Eye of Kadinastis of 6th level or greater can see invisible as the spell. This ability is activated using a standard action.

Spellcasting: An Eye of Kadinastis’ training focuses on magic. Thus, when a new Eye of Kadinastis level is gained, the character gains new spells per day as if he had also gained a level in whatever Spellcasting class he belonged to before he added the prestige class. He does not, how­ever, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that he adds the level of Eye of Kadinastis to the level of whatever other spellcasting class the character has, then determines spells per and caster level accordingly.

If a character had more than one spellcasting class before he became an Eye of Kadinastis, he must decide to which class he adds each level of Eye of Kadinastis for the purpose of determining spells per day.    

Ritual of Awakening: When a young wizard or cleric is inducted into the ranks of the Eyes of Kadinastis, they undergo a ritual that transforms them into a pure receptacle for magic.

The ritual changes the new Eye greatly. His eyes transform into pools of molten gold that glow whenever he casts a spell. At this time he gains no new abilities related to his eyes.

The character permanently loses 2 points of Constitution and Strength and permanently gains 2 points of Intelligence and Wisdom.

Also, the character is given his shimmerrobe. A shimmerrobe is a gossamer robe of golden cloth that glows with a faint light (equal to faerie fire). The glow can be muted, as a free action at will. A shimmerrobe grants a +2 deflection bonus to AC and a +4 bonus to all Charisma-based skills checks when dealing with characters or creatures with any knowledge of Nossus.

 Table: Eye of Kadinastis 

Class

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special Spells per Day

 

1st

+0

+0

+0

+2

Ritual of Awakening +1 level of existing class

2nd

+1

+0

+0

+3

Low-light Vision +1 level of existing class

3rd

+1

+1

+1

+3

Bonus Metamagic Feat +1 level of existing class

4th

+2

+1

+1

+4

Darkvision +1 level of existing class

5th

+2

+1

+1

+4

Bonus Metamagic Feat +1 level of existing class

6th

+3

+2

+2

+5

See Invisible +1 level of existing class

7th

+3

+2

+2

+5

Instant Metamagic +1 level of existing class

8th

+4

+2

+2

+6

Shadesight +1 level of existing class

9th

+4

+3

+3

+6

See Ethereal, Instant Metamagic (2/day) +1 level of existing class

10th

+5

+3

+3

+7

Improved Metamagic +1 level of existing class