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Tolliver Q. Timberkin

Male forest gnome cleric3/rogue2: CR 5; small humanoid (gnome);  HD 3d8 plus 2d6 plus 10; hp 38; Init +5 (Dex); Spd 20 ft.; AC 17 (+5 Dex, +1 size, +1 Dodge); Atk +9 melee (1d4-2, dagger), or +2 melee (1d4-2, hoopak), or +9 ranged (1d4-2, thrown dagger),  or +9 ranged (1d4, hoopak); SA sneak attack +1d6, SQ Forest gnome traits, evasion; AL NG; SV Fort +5, Ref +9, Will +7; Str 6, Dex 20, Con 14, Int 12, Wis 19, Cha 13; Height 2’ 6”.

Skills & Feats: Appraise +1, Balance +6,  Bluff +2, Climb +3, Concentration +6, Diplomacy +3, Disguise +1, Escape Artist +8, Forgery +1, Gather Information +3, Heal +10, Hide +19 (+23 in  wooded area), Intimidate +1, Jump –2, Knowledge (nature) +2, Knowledge (religion) +2, Listen +5, Move Silently +10, Open Lock +8, Ride (dog) +5, Scry +1, Search +4, ,Sense Motive +6, Spellcraft +2,  Spot +5, Swim –2, Tumble +9, Use Rope +5, Wilderness Lore +6; Dodge, Weapon Finesse (dagger).

Languages: common,  gnome, sylvan.

Special Qualities: Forest gnome traits (low-light vision, +2 saves vs. illusion, +1 to attack rolls vs. kobolds, goblinoids, orcs, and reptilian humanoids, pass without trace, +4 racial bonus to Hide [+8 in wooded areas], Wilderness Lore as a class ability).

Deity: Garl Glittergold

Priest Spells per Day: 4/4/3; Base DC=14 + spell level; Caster Level 3rd.

Spells Prepared: 0- create water, detect magic, detect poison, read magic; 1st – command, magic stone,  sanctuary*, shield of faith; 2nd – hold person, invisibility*, sound burst. * Domain spell.

Domains: Protection, Trickery.

Possessions: Boots (with secret compartment in the heels), daggers (8), flint & steel, holy symbol, masterwork dagger, periapt of proof against poison, scroll of cure light wounds, signal whistle, small metal mirror, thief’s tools, wineskin. 

Tolliver Timberkin is a survivor. After traveling through The Forest Lands south of Talaxia with a hardy group of large-folk, Tolliver found himself on his own. The little gnome traveled far and near before settling down in the nation of Rhys. Besides spending large amounts of his time in the forests of that nation, he has been known to venture into towns and cities seeking adventure. 

A person with such a small body is rarely gifted with such a large appetite for adventure. His inquisitive nature frequently puts him into unusual and often dangerous situations. Despite this penchant for getting into trouble, he is eminently likeable. This likeability comes in handy for a little guy who is so often in tight spots.