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Syr Donillar

Race: Human- Anasazi (male)
Class: Monk1/Psychic Warrior22/Fighter2
Type: Medium-size Humanoid (human)
Hit Dice: 1d6 plus 22d8 plus 2d10 plus 100
Hit Points: 233
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 80 ft. (30 ft. base, +10 ft. Speed of Thought feat, boots of striding and springing
AC: 37 (+2 Dex, +5 Wis, +1 Dodge, +3 ring of protection +3, +10 ectoplasmic armor, +6 shield of prudence), touch 22, flat-footed 32
Base Attack/Grapple: +14 (+3 epic not included)/+21
Attack: Great scimitar of virtuous discernment +28 melee; or unarmed strike +21 
Full Attack: Great scimitar of virtuous discernment +28/+23/+18 melee; or unarmed strike +21/+16/+11 melee
Damage: Great scimitar of virtuous discernment 2d6+16/15-20 x2; unarmed strike 1d6+4
Special Attacks: Monk abilities (evasion, flurry of blows, stunning blow, unarmed strike), psychic warrior abilities (weapon specialization [great scimitar])
Special Qualities: Monk abilities, psychic warrior abilities
Saves: Fort +22, Ref +12, Will +15
Abilities: Str 19, Dex 14, Con 18, Int 20, Wis 20, Cha 18 (Note: every morning Syr manifests animal empathy for all abilities except charisma)
Challenge Rating: 25
Equivalent Character Level: 25
Alignment: Lawful good
Skills: Appraise +5, Autohypnosis +10, Balance +9, Bluff +7, Climb +10, Concentration +32, Diplomacy +15, Disguise +4, Escape Artist +2, Forgery +5, Gather Information +7, Heal +7, Hide +6, Intimidate +30, Jump +32, Knowledge (arcana) +6, Knowledge (local, Leonay) +6, Knowledge (psionics) +9, Listen +5, Move Silently +6, Pick Pocket +2, Profession (lawyer) +8, Ride (Horse) +4, Scry +5, Search +5, Sense Motive +8, Spot +5, Stabilize Self +15, Survival +8, Swim +4, Tumble +42, Use Rope +2, 
Feats: Epic Skill Focus (tumble), Epic Weapon Focus (great scimitar), Epic Weapon Specialization (great scimitar), Exotic Weapon Proficiency (great scimitar), Great Sunder, Improved Critical (great scimitar), Improved Initiative, Improved Sunder, Inertial Armor, Leadership, Power Attack, Power Knowledge, Psionic Charge, Psychic Inquisitor, Psychoanalyst, Quicken Power, Speed of Thought, Sunder, Track, Up the Walls, Weapon Focus (great scimitar)
Power Points per day: 129 (Note: Every morning Syr manifests Combat Precognition, Animal Affinity [All ability scores except Charisma], Vigilance, Polymorph Self, Ectoplasmic Armor, Greater Metaphysical Weapon, and Shield of Prudence. This uses 58 power points, but it lasts for 22 hours. This leaves Syr with 71 power points)
Powers Known: 0- burst, float, valor; 1st- combat precognition, hustle, vigor; 2nd- animal affinity, combat prescience, levitate, reach, vigilance; 3rd- claws of the vampire, displacement; 4th- immovability, inertial barrier, polymorph self, telekinesis; 5th- dimensional strike, ectoplasmic armor; 6th- greater metaphysical weapon, improved psychokinetic blast, shield of prudence
Attack/Defense Modes: all/all
Possessions: belt of dwarvenkind, boots of striding & springing, bottle of air, cloak of charisma +4, Copperblade (see below), Daern's instant fortress, dimensional shackles, figurine of wondrous power (golden lions), gem of insight, gloves of storing (2), Heward's handy haversack, ioun stone (iridescent spindle, pale blue rhomboid, scarlet and blue sphere), periapt of health, potion of gaseous form, ring of protection +3, ring of shocking blows, ring of sustenance, ring of X-ray vision, rod of cancellation.

Syr is extremely wealthy. He has access to over 100,000 gps worth of coins and gems. He also has a stake in a mining operation out of an island in the Pirate Isles.

Signature Possessions: Copperblade: Copperblade is a great scimitar of virtuous discernment +4. It is intelligent (Int 11, Wis 15, Cha 15), communicates via empathy, and has a special purpose to kill sneaky people. Copperblade confers immunity to sneak attacks, and allows its wielder to fight as if they had the feat Blind-fight.)
Height: 6' 6"
Weight: 180 lbs.
Hair Color: None
Eye Color: Lavender
Skin Color: Dark brown
Description: See pic.
Background:

Fifteen years ago, in the year 1843, a man named Amor-Azi-Fahal was one of top possibilities to succeed to Lord of Anasazi. Amor was in love with a woman named Gahyl Haluum. Gahyl’s brother, J’phal was a supporter of Amor’s chief competitor for the Aris, Lekali Aziil. Lekali Aziil was an honorable warrior and challenged Amor to a Ketal, a non-lethal duel to decide the succession. The evening before the Ketal, J’phal found Amor with his sister Gahyl. J’phal, enraged, attacked Amor. Amor-Azi-Fahal was a skilled warrior however and he quickly turned the battle against J’phal. Gahyl, knowing that her brother had no chance against Amor, tried to stop the battle. She tried to step between the two combatants and Amor was unable to reverse the swing of his great scimitar in time to keep from killing Gahyl. When he saw his ladylove fall to the ground, killed by his own hand, Amor became enraged and quickly killed J’phal as well. In Anasazi, it is the highest crime to kill a Talik, even for another Talik.

Amor-Azi-Fahal hid his crime, intending to allow Lekali Aziil to strike him down during the Ketal, figuring it would be better to die then live with the banishment that would surely follow his crime.

Lekali Aziil and Amor began the Ketal at sunrise, the traditional time. The battle was fierce because the two combatants were evenly matched, and it was obvious to all that watched that this was going to be a long battle. Then Amor-Azi-Fahal made his move; he stepped directly into the path of a swing by Lekali that would have killed him outright if Lekali wasn’t skilled enough to pull back at the last second. The slash that was meant to be Amor’s salvation merely became a large slice across the abdomen instead of the killing blow.

Hours later, Amor-Azi-Fahal awoke in a cell deep within the Mount of the Gods. Lekali Aziil, the newly crowned Lord of Anasazi, came to his cell and explained that Amor’s murder of the Haluum brother and sister was discovered, and even worse he corrupted the great Ketal by trying to trick Lekali into a murder of his own. For those crimes, Amor-Azi-Fahal was sentenced to the Yekil, the highest form of punishment for a Talik.

The Yekil is a special ceremony that consists of branding the face of the criminal with a skull that signifies his death to the Anasazi. The tattoo also weakens the spirit of the criminal to the point where he loses all but the most basic skills that he possesses. His skills as a warrior taken from him, Amor was released into the jungle and told to leave Anasazi forever.

Amor-Azi-Fahal was thoroughly shamed, but he decided he no longer wanted to die for his crimes. He traveled to Leonay a broken man and lived on the streets of Katay for three years, talking to no one, barely surviving a horrible day-to-day existence, and dreaming of how his life should have been. While living in Katay, Amor didn’t stoop to the levels that he saw all around him. He didn’t steal, didn’t kill, and he began to withdraw into his own mind.

After three years of barely surviving, a priest of Arthom named Kel Resta approached Amor. When Kel asked Amor his name, he replied, “Syr Donillar”. Syr Donillar means “Empty shell of shame” in the ancient language of the Anasazi.

Kel took the shamed man in and began to help him rebuild his shattered life. Kel was a priest that also studied as a psion and he saw a talent for the psionic arts in Syr. It took Kel two years to get Syr to begin believing in himself again. Kel and Syr were inseparable until a thief killed Kel in his sleep. Syr wanted to hunt the murderer down, but he had developed a healthy respect for the god Arthom. Although Syr believed that his personal crusade was the right thing to do, he didn’t want to step all over the laws of Leonay, the sacred land of his new god.

Syr began to study the religion and laws of Leonay, and the confidence that he knew as Amor-Azi-Fahal returned to him. He petitioned to join the Hands of Keledran, an order of men that uphold the laws of Leonay, with the authority of Arthom himself.