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D'Laren Haldoran

Race: Human (male)
Class: Rogue7/Fighter5/Devoted Defender5
Type: Medium-size humanoid (human)
Hit Dice: 7d6 plus 5d10 plus 5d12 plus 51
Hit Points: 174
Initiative: +8 (+4 Dex, +4 Improved Initative)
Speed: 60 ft. (boots of striding & springing)
AC: 29 (+4 Dex, +1 Dodge feat, +3 Devoted Defender, +6 celestial armor, +5 ring of protection +5), 31 vs. evil or undead (Orlin); touch 23, flat-footed 21
Base Attack/Grapple: +15/+19
Attack: Orlin +23 melee (2d4+11/17-20; 4d4+11 vs. evil or undead), or +3 shortsword of defending +22 melee (1d6+7), or +3 shortbow (mighty +1) +20 ranged (1d6+4), or +3 shortbow (mighty +1) with +2 flaming arrows +22 ranged (1d6+6 plus 1d6 fire)
Full Attack: Orlin +23/+18/+13 melee (2d4+11/17-20; 4d4+11 vs. evil or undead), or +3 shortsword of defending +22/+17/+12 melee (1d6+7), or +3 shortbow (mighty +1) +20/+15/+10 ranged (1d6+4), or +3 shortbow (mighty +1) with +2 flaming arrows +22/+17/+12 ranged (1d6+6 plus 1d6 fire)
Special Qualities: Rogue abilities, Devoted Defender abilities
Saves: Fort +16, Ref +17, Will +7
Abilities: Str 18, Dex 18, Con 16, Int 14, Wis 10, Cha 21
Challenge Rating: 17
Equivalent Character Level: 17
Alignment: Lawful good
Skills: Appraise +2, Balance +2, Bluff +5, Climb +10, Concentration +3, Diplomacy +11, Disable Device +21, Disguise +5 (+15 when using greater mask of disguise), Escape Artist +8, Forgery +2, Gather Information +5, Hide +2 (+17 when wearing ring of chameleon power), Intimidate +5, Jump +12, Listen +14, Move Silently +6, Open Lock +13, Ride (horse) +4, Scry +2, Search +22, Sense Motive +11, Spot +22, Swim +11, Tumble +22, Use Magic Device +18, Use Rope +4
Feats: Alertness, Combat Reflexes, Dodge, Exotic Weapon Proficiency (Spiked chain), Improved Initiative, Mobility (B)(Orlin), Spring Attack, Weapon Finesse (Spiked chain), Weapon Focus (Spiked chain), Weapon Specialization (Spiked chain)
Deity: Ahrlin
Possessions: 39 flaming arrows +2, bag of holding IV, belt of dwarvenkind, boots of striding & springing, bracelet of friends, cape of monteback (in bag), celestial armor, chime of interruption, cloak of resistance +4, Friendshield rings (set), 2 ioun stones (+2 to Int, sustained without air), +3 mighty shortbow (+1), lyre of building, mask of disguise (greater), potion of blur, potion of cure serious wounds, potion of hiding, potion of remove paralysis, quiver of Ehlonna, ring of chameleon power, ring of minor cold resistance (worn), ring of protection +5 (worn), ring of shooting stars, robe of useful items (bag of 100gp, iron door [2], gems [30], mule, pit, potion, rowboat, war dogs [2 pair], window [2]), rod of splendor, staff of frost (9 charges), talisman of Graz'zt, wand of cure light wounds (13 charges), wand of hold person (9 charges), 111,550 gps in gems, and 67,880 gps in coinage (Gems and coinage are kept in his keep). 
Signature Possessions:

Orlin the chain of the people Orlin is a +3 keen spiked chain. It is intelligent [Int 15, Wis 12, Cha 11, AL LG] and grants its wielder the following powers: Mobility feat, +10 to Sense Motive checks, see invisibility [at will], stoneskin [1/day, 10th level], bull's strength [1/day, 10th level], haste [10 rounds per day], and it has extra powers vs. evil and undead [+2 to AC and +2d4 holy damage against evil or undead].

Talisman of Graz'zt The talisman of Graz'zt is an intelligent [Int 17, Wis 14, Cha 18, AL LG] necklace that grants its wearer a +3 bonus to Charisma and uncanny dodge [as a 5th level barbarian] for as long as it is being worn. It also protects its wearer with a permanent protection from arrows effect [DR 10/+3 vs. arrows] and grants its wearer the following spell-like abilities: magic missile [2/day, 4 missiles], darkness [1/day], polymorph self [1/day], mirror image [1/day], comprehend languages [at will], detect thoughts [at will], passwall [1/day, 10th level].

Height: 6'
Weight: 195 lbs.
Hair Color: Black
Eye Color: Brown
Skin Color: Tan

D'Laren Haldoran is the son of a poor family of servants from a small province in Rhys. His father died when he was five and he was raised by his mother. When he was 14, D'Laren joined a mercenary company so he could support his mother. The company, known as the Silent Shield, specialized in protection and was predominately employed by the McKutcheon family, a local merchant family. While in training, D'Laren was befriended by Caleb McKutcheon, the slightly deranged third son of the McKutcheons.

Caleb hired D'Laren as his personal bodyguard and arranged for his wages to be paid directly to D'Laren's mother. D'Laren followed Caleb to the city of Rhys where they met Morgoth, a strange warrior of questionable bloodline, and Scar, an ugly dwarf with a heinous scar. Caleb befriended this pair of misfits and they all decided to sign on as sailors aboard the Seawolf, a merchant vessel.

On their first voyage aboard the Seawolf, the ship sailed into a magical storm and emerged near a desolate island, about a thousand miles off course. This island had ship-sized passages that led into dark caverns. D'Laren and his companions left the ship to explore the caverns and look for supplies so the Seawolf would be able to return to known waters. Inside of the caverns, the companions found an old abandoned ship that they were able to cannibalize the old ship for parts to repair the Seawolf. The companions traveled towards the surface of the island, fighting the creatures that lived in the caverns.

When they reached the surface the group came across a cemetery and were chased by undead to a mausoleum that the undead wouldn't approach. D'Laren was the only person in the group that was able to enter the mausoleum. Since his companions were safe from the undead, D'Laren decided to enter the mausoleum since there was obviously something hedging out the undead as well as the rest of his companions. D'Laren found a set of stairs descending into the darkness below the mausoleum. In the room cut into the stone below the mausoleum, D'Laren met a paladin who had been holed up in this room to protect a powerful magical item, the Talisman of Graz'zt. D'Laren took an oath to protect the talisman from evil and the old paladin gave it to him and promptly died. The companions escaped from their sanctuary and the Seawolf was able to leave the island.

After making it back to the mainland, Morgoth met a dwarf named Bartram Granitecutter. Bartram was something of a broker in magical items. Morgoth would meet with Bartram, and Bartram would give him information on the whereabouts of a magical item and the companions would retrieve it. During this time, D'Laren and his companions retrieved several magic items and successfully defended the talisman from some formidable foes.

Bartram then made a mistake, he asked Morgoth to retrieve an item from a ship that would be sailing along a set course. Morgoth accepted the job, and the group boarded the Seawolf to intercept the ship carrying the item. When the ship was within range, D'Laren used the talisman to polymorph into a bird and scout the enemy ship. When he approached the ship, he realized that there was a problem; the ship was carrying priests of the god Arthom. D'Laren refused to attack priests of Arthom, so he flew back to the Seawolf and told the captain to call off the attack or he would sink his ship. The captain refused so D'Laren dove into the water and used the passwall power from the talisman to open a large hole in the side of the Seawolf's hull. When the group escaped from the sinking ship they gathered and Morgoth told the rest of the group that Bartram was a vampire, which is why Morgoth was the only one that had met with him.

The companions decided to destroy Bartram and traveled to Lyon to enlist some help from the church of Arthom. With two clerics in tow, the party assaulted Bartram's home. After a tough battle, the party had defeated the vampire and his lackeys. Found within the home was a deck of many things, D'Laren drew the comet, euryale, knight, throne, and flames.

The party found information about the whereabouts of a powerful necromancer that had been behind most of the attempts on D'Laren's life. The party followed the information and attacked the necromancer, destroying him forever. After destroying the necromancer, D'Laren retired to the keep that he gained by drawing the throne card from the deck of many things. Caleb returned to his family home, and Morgoth took up residence in Bartram's old home.