![]() ![]() |
Race: Male silver elf (werewolf) Class: Fighter5/Sorcerer6/Shifter1 Type: Medium humanoid (shapechanger) Hit Dice: 5d10 plus 6d4 plus 1d8 plus 2d8 plus 42 Hit Points: 119 Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 60 ft. (boots of striding & springing) AC: 21 (+2 Dex, +2 natural, +7 chain shirt +3) Base Attack/Grapple: +9/+15 Attack: +3 Rapier of puncturing +20 melee (1d6+11/18-20), or Unarmed strike with +4 gloves of the fist +20 melee (1d3+10), or Mighty longbow (+4) +12 ranged (1d6+4) Full Attack: +3 Rapier of puncturing +20/+15 melee (1d6+10/18-20), or +4 gloves of the fist +20/+15 melee (1d3+10), or +12/+7 ranged (1d6+4, mighty longbow [+4]) Special Qualities: Silver elf traits, familiar benefits, greater wild shape (1/day), scent, shapechanger, werewolf traits Saves: Fort +20, Ref +14, Will +12 Abilities: Str 23, Dex 14, Con 16, Int 14, Wis 10, Cha 16 Challenge Rating: 14 Equivalent Character Level: 16 Alignment: Chaotic Evil Skills: Alchemy +13, Appraise +2, Balance +0, Climb +4, Concentration +14, Control Shape +15, Craft (armorer) +4, Diplomacy +3, Disguise +3, Escape Artist +0, Forgery +2, Gather Information +3, Intimidate +3, Jump +14, Listen +6, Ride (horse) +7, Search +6, Spellcraft +4, Spot +10, Swim +6, Tumble +3 Feats: Blind-Fight (B), Combat Casting,
Endurance, Improved Initiative (B), Lycanthropic Casting, Point
Blank Shot, Precise Shot, Quick Change, Weapon Focus (rapier), Weapon Specialization (rapier). Special Qualities: Silver
elf traits (low-light vision, immunity to sleep spells and effects, +2
racial bonus on enchantment saves, elf proficiencies), Familiar
Benefits (Grants Alairien Alertness when within reach, share spells, empathic
link [1 mile]), greater wild shape (1/day, Alairien can assume the form of any
small or medium-size humanoid, he can also decide which of his items become
melded with his new form, and any items not melded resize to his new form and
continue to function properly), shapechanger (darkvision [60 ft.]), werewolf traits (alternate
form [wolf form, hybrid form],
lycanthropic empathy, curse of lycanthropy, +2 natural armor, +4 racial bonus on
Listen, Search, and Spot checks, +2 racial bonus on Fortitude and Will saves). Sorcerer
Spells per Day: 6/7/5/2.
Base DC=13 + spell level. Caster Level 6th. Spells
Known: 0- detect
magic, ghost sound, light, mage hand, open/close, phantasmal whisperer,
prestidigitation; 1st- comprehend languages,
expeditious retreat, jump, magic missile, shield; 2nd- invisibility,
knock, mirror image; 3rd- fly, haste. Possessions: 28
arrows +1, bag of holding I, belt of giant strength +4, boots of striding &
springing, bracers of archery, chain shirt +3, cloak of resistance +2, decanter
of endless water, folding boat, gloves of the fist +4, Heward’s handy
haversack, 4 ioun stones (+2 to Con, Int, and Wis; +1 to all saves and checks), mighty
longbow (+4), orb of storms, magical painting (acts as a bag of
holding III), portal mirror (leads to a matching mirror in a black
dragon’s lair), potion of enlarge, 2 potions of cure serious wounds, rapier
of puncturing, ring gates, ring of regeneration, ring of telekinesis, rod of
alertness, stone horse (courser), 145,000 gps in gems, and 2,700 gps in
coinage. Height:
5’ 5” Alairien
Greenhollow grew up in a small village in the Eareth Arm. His father is an
armorer, but Alairien didn’t want to follow in his footsteps, so he decided to
leave the forest to seek his fortune. He
traveled to the south and ended up in the city of Star in the country of Leonay.
Alairien was naïve and awestruck by the sights outside of the forest. In Star,
he met a group of adventurers consisting of a young ranger named Golana Redrum,
a mysterious monk named Sebastian, a bard named Buckminster A. Cheatum, and a
rogue known only as Remi. They needed fighting help, so they were willing to let
him travel with them, as long as he could hold his own. Although
this group was made up of people of low moral fiber, Alairien decided to stay
with them since they made him feel wanted and he didn’t want to be alone. As
time went on, Alairien found himself “looking the other way” a lot as his
companions went about their business. Alairien was very close to leaving the
group when he was attacked by a werewolf and infected with lycanthropy. His
first full moon he killed two innocents and was sent running by a spell cast by
Buckminster. After becoming a werewolf, Alairien began to act much different
than he had before. He began eating meat that he didn’t kill himself and when
his companions did something that would have bothered him before- he didn’t
care. He fell into depression. He
enjoyed the traveling, the fighting, and the wealth accumulated from their
adventures, but he wasn’t real happy with his companions. They did work well
together, however, so he continued to travel with them and save his gold so he
could leave and make his way alone. The
group began having Alairien deal with the merchants to sell the items that they
came across in their adventures. Alairien decided that he would reach his goal
much quicker if he took a larger cut of the money when he sold items. None of
the group noticed and Alairien ended up with a small fortune. Currently, the group has gone their own way. Sebastian and Buckminster opened “Sebastian’s”, a large inn/tavern on the road between Star and Ravenna. Remi and Golana are living in the same area. Alairien has packed all of his possessions and started traveling north… Redfeather:
Male
hawk familiar; Tiny magical beast; hp 51; Init +3 (Dex); Spd 10 ft., fly 60 ft.
(average); AC 18 (+2 size, +3 Dex, +3 natural); Atk +5 melee (1d4-2, claws);
Face/Reach 2 ½ ft. by 2 ½ ft. / 0 ft.; SQ Improved evasion, share spells,
empathic link; AL CN; SV Fort +2, Ref +4, Will +3; Str 6, Dex 17, Con 10, Int 7,
Wis 14, Cha 6, Height 1’ 6”. Skills & Feats: Listen +6, Spot +6 (+8 on Spot checks in daylight)(or master’s skills). Wolf
Form: hp
125; Init +8 (+4 Dex, +4 Improved Initiative); Spd 50 ft.; AC 18 (+4 Dex, +4
natural); Atk +16/+6 melee (1d6+5, bite); Face/Reach 5 ft. by 5 ft. / 5 ft.; SA
Trip; SQ DR 10/silver, scent; AL CE; SV Fort +14, Ref +11, Will +12; Str 21, Dex
18, Con 18, Int 12, Wis 8, Cha 16. Skills
& Feats: Hide +5,
Listen +13, Move Silently +8, Search +10, Spot +16, Survival +6 (+10 when
tracking by scent); Weapon Finesse (bite). * These stats are without any magical aid. Hybrid
Form: hp
125; Init +8 (+4 Dex, +4 Improved Initiative); Spd 100 ft.; AC 25 (+4 Dex, +4
natural, +7 chain shirt +3); Atk +19/+14 melee (1d6+11/18-20, rapier
of puncturing +3), or +19/+14 melee (1d3+8, unarmed strike with gloves of
the fist), or +15/+9 melee (1d6+7, bite); Face/Reach 5 ft. by 5 ft. / 5 ft.;
SA Trip; SQ DR 10/silver, scent; AL CE; SV Fort +20, Ref +14, Will +12; Str 25,
Dex 18, Con 20, Int 14, Wis 10, Cha 16. Skills
& Feats: Hide +5,
Listen +13, Move Silently +8, Search +10, Spot +16, Survival +6 (+10 when
tracking by scent); Weapon Finesse (bite). * These stats with Alairien wearing his worn magical items in hybrid form.
This character was made using the new lycanthrope template found in the Races of Faerun.
|